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Persistent generated events - Plugin 

こちらをクリックして  日本語のドキュメンテーション

Changelog

(APR/18/2024) Release version!

Description

With this plugin, you'll be able to save your generated events, allowing the creation of decoration systems, farming, or any other use you want to give to the generated events that will persist after leaving a map; the events will be saved per session and won't corrupt your maps.


How to install

* Download and unzip the script file, drag and drop "EventMemory.cs" to the script folder in your project folder (create the folder if it doesn't exist).

* Attach the script to a common event:


That's it!

How to use

In the database -> Cast, add the tag "$memory" to any cast you want to be saved upon generation. That's it, now just generate those events, and they will always be present on the map.

Notes

* I'm open to suggestions for future updates!

* If you find any bug, do not hesitate to let me know!

* This plugin is paid, you can use it in every project you make in Bakin, but you can't share the plugin or scripts with anyone. (No credits needed)

* Any questions I am always active on official Bakin Discord.

Published 14 days ago
StatusReleased
CategoryAssets
AuthorJagonz

Purchase

Get this asset pack and 3 more for $40.00 USD
View bundle
Buy Now$14.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

EventMemory.zip 5 kB
Version 1.0.0

Comments

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(+1)

Very nice