A downloadable Outline Manager

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Outline Manager

Changelog

(FEB/17/2023) First version!

 

Description

 

Outline Manager is a simple but powerful script that will help you adjust the outline parameters of an event or the player. It can be quite useful for creating target systems or highlighting important objects in your game.

Features:
- Turn ON or OFF the player or event outlines.

- Set the size of the outlines at any moment.

- Set the current outline color for the player or event.

- Reset the outline color to Its original state.


How to install


Once you download the script, unzip it into the "script" folder of your project. If it doesn't exist, you should create it. 

That's it!

How to use

  

You can attach the script to any event to modify its outline values. Here are the C# functions:

  • UseOutline: Takes a value of 0 for disabled and 1 for enabled.
  • SetOutlineThickness: With this function, you can change the size of the outline in real time.
  • SetOutlineColor: This function uses a Bakin string with a hexadecimal color; you can omit the "#" symbol.  Example: FF0000FF.
    https://www.colordic.org
  • Reset Material Color: Restore the material color of the event or player to its original state.

If you need to change the player's outline settings, attach the script to a common event; when calling the C# functions, the script will do it directly on the main character.


Notes

* If you find any bug, do not hesitate to let me know!

* This plugin is not paid, although I will appreciate any kind of support to being able to keep making FREE plugins!. 

* This plugin only requires giving credits to me! (Jagonz) in your game. 

* Any questions I am always active in the official Bakin Discord or here in the comment section!


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorJagonz

Download

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Click download now to get access to the following files:

OutlineManager.rar 2.3 kB

Comments

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(1 edit)

Dear Jagonz, may I have plugin suggestion? I love all your work you did for RPG Bakin, and this is one of those things that is very useful and I'm surprised that it hasn't been implemented in the program by the creators yet (unless I don't know something), and I'm sure you can do this... To the point: I would like the game to open a window with a list of items (like inventory screen), where after selecting this item, its item id value is assigned to the selected variable. This could be useful for many things, like "simple item select", or "use key on door" or "give item" to the NPCs. What do you think? 

Deleted 219 days ago

I think this can be done by default in Bakin, but, I'm not entire sure. I'm going to take a look when I have some free time!

(1 edit)

Oh...really? I could find that option, maybe I'm missing something again. Okay, thank you so much ,I'll try to look for this too!

(+1)

How did you import character from Smile Character Pack into the RPG Bakin? I can't figure out how to do this...

If I remember correctly, smile character comes with a sample project in SGB, what I did was open that sample project with Bakin and exported the characters there.

(+1)

Whaaaat? I had no idea I can use SGM projects in Bakin. I'll try, thank you. 

Yup! Even if it shows errors when opening it you can go to resources and export the files :3

I did what you did and I have my characters now, thanks so much ,this is so clever idea!

I'm glad to help! ^^ 

Can I publish a content pack on Steam with this plugin? I can't give credits to the page but I can attach the Readme file to the project.

Write to me on discord!