Machine translation, so I'm sorry if it's not conveyed correctly.
Thank you for creating a useful plugin. I tried to introduce it while watching the tutorial video, but an error appears during the execution of the C# program, and it does not work. It says, "The input string format is incorrect." (It may be hard to understand since the image is in Japanese.)
The flow is as follows: Assign the C# program to a common event, attach an "open crafting" switch to the object, and then check the object during a test play, which results in the error.
Is this something that can be fixed? Thank you very much in advance.
Addition: The application worked smoothly in a new game project. However, it seems that an error occurs in the ongoing game project. What should be done about this?
Is it better to initiate multiple instances and copy resources and such?
*Additionally, When running multiple instances and moving resources (item database and images), an error occurred. Could the reason be that Japanese is used in the item tags?*
Hi, thanks for your support! I'm glad you were able to solve the problem. I'm aware of certain issues with numbers in Japanese format. Right now, I'm working on an update and translation of the plugin into Japanese. Although it may not be perfect, I hope this will make it easier for Japanese users to use the plugin!
The Japanese tags that I had added before introducing the plugin seemed to have been causing issues. I was able to resolve it and now the game is closer to my ideal. Thank you for creating such an excellent plugin.
I'm having problems installing this to Bakin, I've followed the instructions and watched a tutorial but the plugin won't appear in Expanded Features no matter what I do. Also in the tutorial, it says I'm supposed to have a script folder but all I have is a data folder. Please can anyone help me
Hello! thank you for your support! It seems like windows default unzipper is breaking Bakin Dlls, so I suggest you to unzip the files using Winrar or another program.
After seeing the plugin in the list, you open it and can install the script file using the "install" buttons in the Plugin GUI.
Loving the plugin so far! I was wondering if it is possible to make a recipe that requires an item but does not consume that item. Like using a whisk, pan, and eggs to make scrambled eggs, but the pan and whisk don't need to be destroyed to make the recipe.
Best work around I can find is to give the items back as an event after the item is crafted, but this requires a custom event for every recipe.
Hopefully adding a new tag for items would not be too difficult. Or maybe changing the $mats tag to have a indicator for items that should be kept instead of consumed.
Thank you for your support! Maybe the workaround for your request could be to use $reward(id,id,etc) tag in the item, so you can obtain the items you need to keep automatically.
Hello! I'm sorry, I don't understand Japanese :C, but I'm going to test if the recent Bakin updates broke something with those specific functions, since they are experimental functions this was a possible outcome.
I loved your crafting system, but I'm having some problems, when opening the craft layout, if I have a weapon equipped, and open the cradt layout some items stays in the unlearned state (even though I have learned how to craft the item) and when I unequip the weapon it appears in the layout as learned again.
Another problem I'm having is the weapon icon in the layout, the icon is above the name of the item and I don't know what the problem would be, whether it's the resolution, etc., I tried to change in the layout tool but I wasn't successful.
Hello and thank you! I'm going to investigate the problem of items that are not learned, it could be a new bug, the icon thing could be because of the resolution, what resolution are you using and what layout? For more in-depth support this is my discord: @Jagonz
Hey Jagonz, thank you for reply! the resolution i am using is 1920x1080 and the layout woud be the Crafting HUD. I sent a friend invitation on discord.
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Machine translation, so I'm sorry if it's not conveyed correctly.
Thank you for creating a useful plugin. I tried to introduce it while watching the tutorial video, but an error appears during the execution of the C# program, and it does not work. It says, "The input string format is incorrect." (It may be hard to understand since the image is in Japanese.)
The flow is as follows: Assign the C# program to a common event, attach an "open crafting" switch to the object, and then check the object during a test play, which results in the error.
Is this something that can be fixed? Thank you very much in advance.
Addition: The application worked smoothly in a new game project. However, it seems that an error occurs in the ongoing game project. What
should be done about this?
Is it better to initiate multiple instances and copy resources and such?
*Additionally, When running multiple instances and moving resources (item database and images), an error occurred. Could the reason be that Japanese is used in the item tags?*
I'm sorry, I managed to resolve it. It seems the issue was with the way the tags were added. After removing all of them, it worked. Thank you.
Hi, thanks for your support! I'm glad you were able to solve the problem. I'm aware of certain issues with numbers in Japanese format. Right now, I'm working on an update and translation of the plugin into Japanese. Although it may not be perfect, I hope this will make it easier for Japanese users to use the plugin!
The Japanese tags that I had added before introducing the plugin seemed to have been causing issues. I was able to resolve it and now the game is closer to my ideal. Thank you for creating such an excellent plugin.
I'm having problems installing this to Bakin, I've followed the instructions and watched a tutorial but the plugin won't appear in Expanded Features no matter what I do. Also in the tutorial, it says I'm supposed to have a script folder but all I have is a data folder. Please can anyone help me
Hello! thank you for your support! It seems like windows default unzipper is breaking Bakin Dlls, so I suggest you to unzip the files using Winrar or another program.
After seeing the plugin in the list, you open it and can install the script file using the "install" buttons in the Plugin GUI.
Thank you for your help and quick response, that seems to have fixed my issue. Also thank you for the content you provided, it helps out a lot!
Loving the plugin so far! I was wondering if it is possible to make a recipe that requires an item but does not consume that item. Like using a whisk, pan, and eggs to make scrambled eggs, but the pan and whisk don't need to be destroyed to make the recipe.
Best work around I can find is to give the items back as an event after the item is crafted, but this requires a custom event for every recipe.
Hopefully adding a new tag for items would not be too difficult. Or maybe changing the $mats tag to have a indicator for items that should be kept instead of consumed.
Thank you for your support! Maybe the workaround for your request could be to use $reward(id,id,etc) tag in the item, so you can obtain the items you need to keep automatically.
Hello, I got a question, can I make event after Crafted? for example: When I create some things, it will consume stamina or something.
Hello! Yes, add $common(commonEventName) to your craftable item tags, it will execute the common event everytime you craft the item!
Example:
$common(consume stamina)
Assuming that is the exact name of your common event
I try to set "common to wait", but it's didn't work and make player freeze, did I set the order wrong?
Hello! I'm sorry, I don't understand Japanese :C, but I'm going to test if the recent Bakin updates broke something with those specific functions, since they are experimental functions this was a possible outcome.
OK! I got it! thank you
Fenchang is a powerful plugin that has helped my game achieve two important functions.
I will mention you on my game gratitude list, thank you again for creating such a great plugin
Hellou Jagonz!
I loved your crafting system, but I'm having some problems, when opening the craft layout, if I have a weapon equipped, and open the cradt layout some items stays in the unlearned state (even though I have learned how to craft the item) and when I unequip the weapon it appears in the layout as learned again.
Another problem I'm having is the weapon icon in the layout, the icon is above the name of the item and I don't know what the problem would be, whether it's the resolution, etc., I tried to change in the layout tool but I wasn't successful.
I would be very grateful if you could help me!
thanks very much for your attention!!!
Hello and thank you! I'm going to investigate the problem of items that are not learned, it could be a new bug, the icon thing could be because of the resolution, what resolution are you using and what layout? For more in-depth support this is my discord: @Jagonz
Hey Jagonz, thank you for reply! the resolution i am using is 1920x1080 and the layout woud be the Crafting HUD.
I sent a friend invitation on discord.